• Miracle Studio

Skeleton

I just laid down the barebone mechanics.

In the beginning, I had intense passion for this project, but over time, that feeling faded — and discipline is what sustains my work right now.

There have been easy and hard days, exciting and boring days. Whatever mood you have, you just keep going.

I figured out what the concept of the game should be as I continued the development — shoot to heal.

It’s funny, because even I’m not completely convinced by this concept, but I believe it’s beneficial to the world — something therapeutic rather than violent.

Moreover, it’s a concept I haven’t found in the marketplace, so it will be easier for me to stand out with this game idea.